1.0 Changelog
Golden Kernel 1.0:
NEW SPELLS
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NEW: Spell (Air) ABSORB POTENTIAL 'Gain 1 Electrified. Spend 2 Static: Return Dice with -1.'
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NEW: Spell (Air) AEROGUARD 'Gain 2Block. Shift Left. Shifted: +2 Block this turn.'
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NEW: Spell (Air) AETHERCOIL 'Gain 1 Electrified and 2 Cascade.'
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NEW: Spell (Air) AETHERSTORM 'Gain 1 Cyclone. Roll 1 Echo.'
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NEW: Spell (Air) AFTERIMAGE 'Roll Echo.'
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NEW: Spell (Air) AIMED ATTACK 'Deal diceX Damage. Shift Left. Aligned: Repeat and Shift Rightmost.'
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NEW: Spell (Air) AIR WALL 'Gain 2 Block. Shift Left. Shifted: +1 Block Turn end: Shift Right.'
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NEW: Spell (Air) WHISPERING GALE 'Gain 6 Block. Depleted: Morph Spell.'
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NEW: Spell (Air) ARC 'Deal 6 Damage. Spend 1 Static: Deal 6 Damage to random other enemy.'
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NEW: Spell (Air) AUMKAR 'Gain 3×diceX Block. If dice1: Gain 1 Foresight.'
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NEW: Spell (Air) AUSPEX 'Gain 8 Block. Set ALL Dice to dice3 or dice4. +1 Charge to adjacent Spells.'
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NEW: Spell (Air) BLADED WINGS 'Deal 4 Damage. Increase by 4 per Depleted Spell this turn.'
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NEW: Spell (Air) BOLT HAMMER 'Deal 12 Damage. Gain 2 Static.'
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NEW: Spell (Air) BOREAL CAGE 'Gain 5 Block per enemy.'
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NEW: Spell (Air) BREATH OF THUNDER 'Deal 10 Damage. Gained Static: +2 Damage.'
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NEW: Spell (Air) BREEZE BIND 'Shift Right. +1 Charge to adjacent Spells.'
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NEW: Spell (Air) CHOKE 'Apply Suffocation for diceX turns. (Lose 5 Health each turn.)'
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NEW: Spell (Air) CLOUDLANCE 'Deal 3×diceX Damage. Depleted: +1 Charge to adjacent Spells.'
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NEW: Spell (Air) CLOUDSTEP 'Gain diceX Block. Depleted: Roll 1 Eolian.'
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NEW: Spell (Air) CONJUGATE STATIC 'Gain 2 Block per Static. Remove ALL Static.'
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NEW: Spell (Air) DARK MIRAGE 'Replicate Dice in adjacent Spells. Depleted: Roll dice1-dice3.'
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NEW: Spell (Air) DARK CLOUD 'Deal diceX Damage. Shift Left. Aligned: Return Dice with +1 and Shift Rightmost.'
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NEW: Spell (Air) DISSONANT VOICE 'Apply 3 Discordant.'
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NEW: Spell (Air) DRAW ON THE HEAVENS 'Gain 6 Static. Shifted: -1 Countdown.'
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NEW: Spell (Air) ECHOING WIND 'Odd: Gain diceX Static. Even: Gain 2 Cascade.'
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NEW: Spell (Air) ELECTRIC BUFFER 'Gain diceX Block. If dice1: Gain 2 Static.'
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NEW: Spell (Air) EVASION 'Gain 1 Dodge. Unrestorable.'
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NEW: Spell (Air) FEATHER LASH 'Deal 3 Damage. Roll 1 dice1-dice3. Last Charge: Repeat.'
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NEW: Spell (Air) FERROMAGNETIZE 'Apply 3 Conduit to ALL enemies.'
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NEW: Spell (Air) FLURRY 'Deal 2 Damage to random enemy, hit once per Static. Remove ALL Static.'
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NEW: Spell (Air) FOCUS BLAST 'Deal diceX Damage. If dice1: Apply 1 Conduit.'
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NEW: Spell (Air) FULGUR 'Deal diceX Damage. Set random Dice to diceX.'
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NEW: Spell (Air) GALVANIC FLING 'Deal 1 Damage. Apply 1 Conduit. Spend 2 Static: Repeat.'
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NEW: Spell (Air) GATHER 'Gain 2 Static. Set random Dice to dice3-dice4.'
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NEW: Spell (Air) GUARDING GALE 'Gain diceX Block. If dice1: Gain 1 Cascade.'
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NEW: Spell (Air) GUIDING ZEPHYR 'Gain 8 Block. -2 Countdown to adjacent Spells.'
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NEW: Spell (Air) HAZE 'Apply 1 Weak. Gain 3 Block.'
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NEW: Spell (Air) JOLT 'Deal diceX Damage and apply 2 Conduit to random enemy.'
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NEW: Spell (Air) ELECTROLYZE 'Return Dice and Tilt. Spend 1 Static: +2 to highest Dice.'
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NEW: Spell (Air) SPARKSHIELD 'Gain 4 Block. Gain 1 Static.'
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NEW: Spell (Air) ZAP 'Deal diceX Damage. Spend 1 Static: +4 Damage.'
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NEW: Spell (Air) CHAKRA 'Gain diceX Block. Depleted: Gain 1 Cascade.'
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NEW: Spell (Air) HARMONY 'Set lowest Dice to diceX. Roll a dice3-dice4.'
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NEW: Spell (Air) KARMA BURST 'Deal 2×diceX Damage.'
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NEW: Spell (Air) AEROBURST 'Deal diceX Damage. Shifted: +2 Damage next cast.'
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NEW: Spell (Air) GUST 'Roll 1 dice3-dice6. If Even: Shift Right. If Odd: Shift Left.'
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NEW: Spell (Air) WIND WARD 'Gain 5 Block. Shifted: -2 Countdown.'
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NEW: Spell (Air) DOPPELGALE 'Replicate Dice in random Spell. Roll 1 dice1-dice3.'
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NEW: Spell (Air) SKYBORN SIGIL 'Gain 3 Block.'
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NEW: Spell (Air) WITCHWIND 'Deal diceX+1 Damage. Depleted: Broken on this Spell.'
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NEW: Spell (Air) MAGNETIC FIELDS 'Gain diceX Block. Shift Left. Depleted: Gain 3 Ionized.'
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NEW: Spell (Air) MAGNETIZE 'Apply 2 Conduit. Depleted: Gain 2 Static.'
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NEW: Spell (Air) MANTRA 'If dice4: Gain 2 Cascade. If dice5: Adjacent Spells +2 Charge.'
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NEW: Spell (Air) METTA 'Gain 5 Block. First cast: Heal 5 Health.'
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NEW: Spell (Air) MYRRENYTH FLUX 'Shift Left. Aligned: Gain diceX Power and Shift Rightmost'
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NEW: Spell (Air) NIMBUS STRIKE 'Apply 2 Discordant. Deal diceX+diceX Damage.'
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NEW: Spell (Air) OVERCLOCK 'Apply 2 Conduit. Gain 12 Block. Gained Static: -2 Countdown.'
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NEW: Spell (Air) PIERCE 'Deal 2×diceX Damage. Depleted: Roll 1 dice3-dice4.'
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NEW: Spell (Air) PRICKLING AIR 'Apply 2 Conduit. Deal 1 Damage.'
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NEW: Spell (Air) RELAY 'Gain 2×diceX Block. -2 Countdown to random other Spell.'
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NEW: Spell (Air) SHIFTING WINDS 'If Odd: Shift Left. If Even: Shift Right. Shifted: Gain 3 Block.'
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NEW: Spell (Air) SHOCK 'Deal diceX Damage. Target attacking: -diceX Countdown adjacent Spells.'
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NEW: Spell (Air) SILVER LINING 'Gain diceX Block. Shift Left. Aligned: Return Dice with -1 and Shift Rightmost.'
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NEW: Spell (Air) SKYBREAK 'Deal diceX Damage diceX times. Receive 1 Silenced.'
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NEW: Spell (Air) SKYFLARE 'Gain 6 Block. Adjacent Spells +2 Damage this turn.'
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NEW: Spell (Air) SOLID ELECTRICITY 'Gain 8 Block. Roll 1 Sparky per Charge left.'
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NEW: Spell (Air) SPIRIT STEP 'Reroll with Eolian. Spend 1Static: +1 Charge.'
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NEW: Spell (Air) TEMPEST LASH 'Deal diceX Damage 3 times. Receive diceX Rupture.'
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NEW: Spell (Air) THUNDERBIRD'S GIFT 'Tilt ALL Dice. +1 Charge to adjacent Spells. Spend 5 Static: Gain 1 Grow.'
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NEW: Spell (Air) THUNDERCRASH 'Deal 12 Damage. Apply 3 Weak to ALL other enemies.'
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NEW: Spell (Air) THUNDERFIST 'Deal Damage equal to 3×Static.'
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NEW: Spell (Air) TORNOMANCY 'Gain 5 Tornado. Spend 5 Static: Repeat.'
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NEW: Spell (Air) TRATAKA 'Gain 3 Cascade. First cast: Gain 1 Foresight.'
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NEW: Spell (Air) TWIN-SHIELD 'Gain 4 Block. Spend 1 Static: Gain 3 Block.'
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NEW: Spell (Air) TWISTING EDGE 'Deal 3 Damage. Random Dice becomes Eolian. Shifted: +3 Damage this turn.'
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NEW: Spell (Air) UPDRAFT 'Tilt ALL Dice. If Odd: Shift Left target. If Even: Shift Right target.'
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NEW: Spell (Air) VEIL OF NIMBUS 'Gain 2 Block. Apply 1 Discordant to ALL attacking enemies.'
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NEW: Spell (Air) VENTUS 'Gain 4 Block. If last Spell was Attack: Roll 1 Dice.'
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NEW: Spell (Air) VEXING SKIES 'Roll 2 Vex. Aligned: Roll 1 Vex.'
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NEW: Spell (Air) VOLTAIC BINDING 'Apply diceX Conduit to a random enemy.'
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NEW: Spell (Air) VOLT SURGE 'Shift Left. Aligned: Shift Rightmost. Shifted: Deal 5 Damage to front enemy.'
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NEW: Spell (Air) WAILING WINDS 'Apply 6 Weak and 2 Rupture to ALL enemies. Receive 1 Silenced.'
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NEW: Spell (Air) WIND SHEAR 'If Odd: Deal 2×diceX Damage to front enemy. If Even: Deal 2×diceX Damage to rear enemy.'
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NEW: Spell (Air) WINDCREST 'Roll 1 Dice. 1 random Dice becomes Sparky.'
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NEW: Spell (Air) WINGS OF THUNDER 'Deal 2×diceX Damage to ALL enemies. Aligned: Gain 2 Electrified.'
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NEW: Spell (Air) ZEPHYRIAN WRATH 'Deal 3 Damage. Shift Left. Shifted: +1 Damage.'
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NEW: Spell (Air) ZEPHYR’S TOUCH 'If dice3: +3 to ALL Odd Dice. If dice4: Gain 3 Electrified.'
Void
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NEW: Spell (Void) DARK DREAMS 'Return Dice with a random enchantment.'
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NEW: Spell (Void) EDGE OF SANITY 'Deal 30 Damage. Instantly End Turn.'
Earth
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NEW: Spell (Earth) BLOSSOM '+1 to random Dice 2 times. Depleted: Roll Sapling.'
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NEW: Spell (Earth) SEISMIC 'Deal 4 Damage to random enemy. Gained Blessing: -2 Countdown.'
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NEW: Spell (Earth) WHISPERING SHEEP 'Gain 2 Block per Charge left. Depleted: Morph Spell.'
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NEW: Spell (Earth) VENERATION 'Cast ALL other Spells. Unrestorable.'
Fire
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NEW: Spell (Fire) ARTERY 'Deal diceX+diceX Damage 2 times. Lose 1 Health.'
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NEW: Spell (Fire) EVISCERATE 'Deal 2 Damage. Increase by 6 if Health Lost this turn.'
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NEW: Spell (Fire) HEMOPHAGE 'Gain 4 Block. Gain 1 Lifesteal. Unrestorable.'
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NEW: Spell (Fire) MAGNIFICIENT GLOW '-2 Countdown to random other Spell 5 times.'
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NEW: Spell (Fire) REFORGE 'Roll 1 Dice. Destroy: +1 Dice next cast.'
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NEW: Spell (Fire) TEMPER 'Gain 5 Block. Destroy random Dice .'
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NEW: Spell (Fire) WHISPERING EMBERS 'Apply diceX Rupture. Gain 4 Block. Depleted: Morph Spell.'
Water
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NEW: Spell (Water) CRYSTALIZE AZUR 'Holds Dice until next turn. Cast on next turn: -diceX Countdown to random other Spell 2 times.'
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NEW: Spell (Water) DRENCH 'Deal 10 Damage. If last Spell was Defense: Increase by 6.'
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NEW: Spell (Water) FATHOM 'Deal 4 Damage. If Poison on target: Reroll Dice.'
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NEW: Spell (Water) MALICE COIL 'Deal 4 Damage. Applied Affliction: +4 Damage next cast.'
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NEW: Spell (Water) PELAGIS 'Gain 1 Reinforce. Gain 3 Fury.'
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NEW: Spell (Water) ROIL 'Gain 3 Fury per enemy.'
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NEW: Spell (Water) UNDERTOW 'Deal 2 Damage to random enemy. Gained Block: +1 Damage.'
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NEW: Spell (Water) WHISPERING SEA 'If Odd: Apply diceX Poison. If Even: Apply diceX Rupture. Target attacking: Morph Spell.'
NEW ITEMS
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NEW: Artifact AETHERCREST 'Roll -1 Dice each turn. Spells apply +1 Status Effect to you.'
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NEW: Artifact WITHERCLAW 'Spells apply +1 Afflictions.'
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NEW: Artifact ARCSTRIKER'S SEAL 'Every 10th Spell dealing Damage also applies 1 Conduit to targets.'
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NEW: Artifact BLOOD RAVEN 'Enemy death: Gain 9 Block.'
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NEW: Artifact CLOUD FAERIE WING 'Every 3rd non-enchanted Dice rolled becomes Eolian.'
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NEW: Artifact CLOUDSTONE 'On Shifted: Gain 1 Fury'
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NEW: Artifact CLOUD TITAN SHIELD 'When an Aligned Spell effect is triggered, gain 2 Block.'
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NEW: Artifact DECANTER 'Repeat Potion use.'
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NEW: Artifact DOOMSPINNER 'For every 10 times you apply an Affliction, deal 10 Damage to front enemy.'
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NEW: Artifact DRUID’S KEEPSAKE 'Sapling is increased by +1 each turn. Start of battle: Random Dice becomes Sapling.'
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NEW: Artifact GLIMMERING PETRIFACT 'For every 10 Spells Depleted, roll a Glimmer.'
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NEW: Artifact LIGHTNING ROD 'Static hits twice at end of each turn.'
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NEW: Artifact POLARITY RESONATOR 'Start of battle: Apply 2 Conduit to random enemy.'
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NEW: Artifact PRISM 'For every 10 Dice rolled, gain 1 Cascade.'
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NEW: Artifact REFORMATION DEVICE 'Morph the first Spell Depleted each turn.'
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NEW: Artifact SOLSTICE CIRCLET 'Each turn: Gain 1 Radiant.'
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NEW: Artifact STATIC CATALYST 'Gained Static: +1 to lowest Dice.'
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NEW: Artifact SYLVAN LOCKET 'Turn 2: Gain 1 Grow.'
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NEW: Artifact TUNING FORK 'For every 10 Spells cast, apply 1 Discordant to random enemy.'
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NEW: Artifact AANG EOL 'Start of battle: Roll an Eolian dice3-dice4.'
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NEW: Artifact DIAMOND EYE 'Every 2nd turn: Gain 1 Cascade.'
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NEW: Artifact DYNAMO 'For every 12 Dice rolled, a random Dice becomes Sparky.'
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NEW: Artifact ECHOSTONE 'Turn 3: Roll an Echo.'
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NEW: Artifact ELECTRIC FUR COAT 'Every 3rd turn: Gain 3 Static.'
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NEW: Artifact NEXUS NEEDLE 'Turn 2: +2 Charges to leftmost Spell.'
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NEW: Ritual AWAKENING 'Roll 1/2/2 Dice. Gain 1/1/2 Fumble. 3: Gain 1 Potency.'
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NEW: Ritual FEATHERLIGHT CHANT 'Target Dice becomes Eolian. 2: Roll Eolian dice1-dice2. 3: Roll Echo.'
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NEW: Ritual FINAL GAMBIT '1: Morph target Spell. 2: Morph ALL Spells. 3: Reset target Spell.'
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NEW: Ritual STORMSONG BALANCE 'Tilt ALL Dice. 2: Roll 1 dice3-dice4. 3: +1 ALL Dice.'
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NEW: Potion OVERFLOWING MIXTURE 'Gain 4 Cascade.'
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NEW: Potion POTION OF DISCORD 'Apply 5 Discordant.'
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NEW: Potion VIAL OF STORMS 'Gain 8 Electrified.'
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NEW: Rune AUTOMATON RUNE 'Cannot be cast with dice. Each turn: Autocast.'
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NEW: Rune ELECTRIC RUNE 'Spend 5 Static: Repeat Spell.'
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NEW: Rune GALVANIC RUNE 'Gain 1 Static.'
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NEW: Rune MORPH RUNE '+1 charge Depleted: Morph into random Spell.'
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NEW: Rune OVERCHARGE RUNE '+3 Charges Unrestorable.'
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NEW: Rune TWIN RUNE '-2 Charge. Repeat Spell.'
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NEW: Rune PAIN RUNE 'Depleted: Roll 1 Wound.'
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NEW: Rune SHIFT RUNE 'Shifted: +2 Damage this turn.'
NEW Mutators
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NEW: Mutator CATACLYSM+++ 'End of turn 4: Take 30 Damage.'
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NEW: Mutator DECREPIT++ 'Each turn: Receive 1 Sap.'
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NEW: Mutator DECREPIT+++ 'Each turn: Receive 2 Sap.'
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NEW: Mutator DECREPIT++++ 'Each turn: Receive 3 Sap.'
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NEW: Mutator DIMINISHMENT 'Every 3rd turn: -1 Charge to ALL Spells.'
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NEW: Mutator DIMINISHMENT+ 'Every 2nd turn: -1 Charge to ALL Spells.'
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NEW: Mutator DULLING++ 'When casting Attack Spell, reduce its Damage by -8 this turn.'
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NEW: Mutator ENDURING ADVERSARIES 'Enemies start with Tenacity.'
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NEW: Mutator FATIGUED+++ 'During turn 3, cannot gain any Block.'
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NEW: Mutator FRANTIC+++ 'Every 2nd turn: Random enemy gains 3 Power.'
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NEW: Mutator FRANTIC++++ 'Each turn: Random enemy gains 2 Power.'
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NEW: Mutator FUROR+ 'Start of battle: Random enemy gains 1 Frenzy.'
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NEW: Mutator FUROR++ 'Enemies start with 1 Frenzy.'
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NEW: Mutator ARCANE DROUGHT 'Every 3rd Battle has no Spell in rewards.'
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NEW: Mutator ARCANE DROUGHT+ 'Every 2nd Battle has no Spell in rewards.'
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NEW: Mutator AUSTERITY 'Spells recharge no more than 1 Charges each turn.'
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NEW: Mutator BARTERED FATE 'When entering Shop, choose a tier 2 Mutator.'
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NEW: Mutator BARTERED FATE+ 'When entering Shop, choose a tier 4 Mutator.'
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NEW: Mutator BLEED OUT 'Each turn: Receive Rupture equal to the turn number.'
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NEW: Mutator BLOOD PRICE 'Take 1 Damage when collecting Gold.'
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NEW: Mutator BLOOD PRICE+ 'Take 4 Damage when collecting Gold.'
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NEW: Mutator BURNOUT 'For every 24 Spells cast, instantly end turn.'
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NEW: Mutator BURNOUT+ 'For every 18 Spells cast, instantly end turn.'
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NEW: Mutator BURNOUT++ 'For every 12 Spells cast, instantly end turn.'
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NEW: Mutator CRIPPLING CURIOS 'Lose 2 max Health when collecting Artifact.'
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NEW: Mutator CRIPPLING CURIOS+ 'Lose 4 max Health when collecting Artifact.'
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NEW: Mutator CRIPPLING CURIOS++ 'Lose 6 max Health when collecting Artifact.'
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NEW: Mutator ENDLESS WOUNDS 'For every tile entered, start battles with 1 Wounded. Resets when entering Sanctuary.'
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NEW: Mutator ENDLESS WOUNDS+ 'For every tile entered, start battles with 2 Wounded. Resets when entering Sanctuary.'
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NEW: Mutator ENTROPY’S GRIP 'For every 20 Dice rolled, Destroy random Dice.'
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NEW: Mutator ENTROPY’S GRIP+ 'For every 16 Dice rolled, Destroy random Dice.'
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NEW: Mutator ENTROPY’S GRIP++ 'For every 12 Dice rolled, Destroy random Dice.'
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NEW: Mutator ENTROPY’S GRIP+++ 'For every 8 Dice rolled, Destroy random Dice.'
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NEW: Mutator ENTROPY’S GRIP++++ 'For every 5 Dice rolled, Destroy random Dice.'
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NEW: Mutator MANDATE OF MADNESS 'When targeting enemies, must target enemy with most Health.'
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NEW: Mutator PRECISION 'Enemies deal double Damage when on full Health.'
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NEW: Mutator RETRIBUTION 'Enemies start with 1 Revenge.'
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NEW: Mutator RETRIBUTION+ 'Enemies start with 2 Revenge.'
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NEW: Mutator RETRIBUTION++ 'Enemies start with 4 Revenge.'
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NEW: Mutator SHROUDED FOES 'Enemies start with 1 Nullify.'
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NEW: Mutator SMOLDERING 'Each turn: 2 Ignited on random Spell.'
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NEW: Mutator SMOLDERING+ 'Each turn: 4 Ignited on random Spell.'
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NEW: Mutator SMOLDERING++ 'Each turn: 8 Ignited on random Spell.'
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NEW: Mutator TOLL OF RESPITE 'When entering Sanctuary, lose 1 Spell.'
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NEW: Mutator TOLL OF RESPITE+ 'When entering Sanctuary, lose 2 Spells.'
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NEW: Mutator WITHERED 'Roll 1 less Dice each turn.'
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NEW: Mutator OBSTACLE+++ 'Every 2nd turn: Random enemy gains 30 Block.'
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NEW: Mutator PENANCE++ 'Lose 3 max Health when collecting Spell.'
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NEW: Mutator PYROMANIAC++ 'Each turn: Random enemy gains 1 Immolate.'
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NEW: Mutator PYROMANIAC+++ 'Every 2nd turn: Random enemy gains 4 Immolate.'
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NEW: Mutator PYROMANIAC++++ 'Each turn: Random enemy gains 2 Immolate.'
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NEW: Mutator UNWIELDINESS+++ 'Limit maximum Dice to 4.'
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NEW: Mutator WILD RAGE++ 'Each turn: Random enemy gains 1 Berserker.'
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NEW: Status Effect REVENGE 'On death: Receive X Wounded.'
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NEW: Status Effect STIFLING 'Each turn: Muted on X random Spells.'
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NEW: Status Effect WATCHING 'On Dice spent: Deal X Damage.'
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NEW: Status Effect SOUL FEED 'On death: You gain 2 max Health. Feed on the soul of defeated enemies.'
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NEW: Status Effect CASCADE 'Until end of turn Spell has +Stacks in diceX effects.'
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NEW: Status Effect DISCORDANT 'When this enemy is attacked this turn, you gain Stacks Block.'
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NEW: Status Effect ELECTRIFIED 'Each turn: Gain Stacks Static.'
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NEW: Status Effect IONIZED 'When attacked, gain Stacks Static.'
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NEW: Status Effect STATIC 'End of turn: Deal Stacks Damage to random enemy, then remove half Static (rounded up).'
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NEW: Status Effect SUFFOCATION 'Lose 5 Health at start of turn, for Stacks turns.'
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NEW: Status Effect TORNADO 'End of turn: Deal Stacks Damage to ALL enemies.'
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NEW: Status Effect CONDUIT 'When losing Health from other effects, deal Stacks Damage to random enemy.'
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NEW: Status Effect CYCLONE 'On Spell cast: Gain Stacks Static.'
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NEW: Status Effect FATEWEAVING 'ALL Dice persists for Stacks turns.'
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NEW: Status Effect SPIRIT FORM 'On Health Loss: Gain Stacks Dodge.'
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NEW: Status Effect RECKONING 'Spell Depleted: Gain Stacks Power.'
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NEW: Dice Enchant ECHO 'On Dice spent: Remove Echo and replicate Dice in adjacent Spells.'
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NEW: Dice Enchant SPARKY 'On Dice spent: Gain Static equal to half diceX (rounded up).'
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NEW: Spell Buff FADED 'Does not recharge Charges for Stacks turns.'
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NEW: Spell Buff MUFFLED 'Reduce Block and Damage on Spell to 0 for Stacks turns.'
Spell changes & redesigns
Void
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Spell (Void) ALCHEMY Sockets: [=1][=6] -> [=6]
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Spell (Void) ALCHEMY+B '[=6]' -> '[*3*]'
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Spell (Void) AMALGAMATE Sockets: [ ]=[ ] -> [1-5][1-5]
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Spell (Void) AMALGAMATE+B 'dicex + dicex damage to random' -> 'dicex + dicex damage random'
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Spell (Void) CONVOKE Redesigned: 'Deal 15 Damage to ALL enemies. 2 Muted on this Spell.'
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Spell (Void) CONVOKE+A 'mute other spell +1 charge' -> '-1 mute'
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Spell (Void) CONVOKE+B '+6 damage' -> '+7 damage'
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Spell (Void) DARKSTAR Redesigned: 'Autocast - On Attack Spell cast: Deal 2 Damage to random enemy.'
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Spell (Void) DARKSTAR+A 'On defense +3 damage' -> 'attack → defense +3 damage'
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Spell (Void) ETHER ECHO Sockets: [*9*] -> [*13*]
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Spell (Void) ETHER ECHO+A '+1 charges' -> '[*10*]'
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Spell (Void) ETHER ECHO+B '[*7*]' -> '+1 ether -1 charges'
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Spell (Void) ETHEREAL Sockets: [3-6]=[3-6] -> [*11*]
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Spell (Void) ETHEREAL+A '+1 dodge +1 mute' -> '+1 dodge +1 silenced'
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Spell (Void) ETHEREAL+B '[ ]=[ ]' -> '[*8*]'
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Spell (Void) GLIMPSE OF THE VOID+B '+1 potency broken on 3 spells' -> '+1 potency broken to 3 spells'
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Spell (Void) GRIM RITE Sockets: [*5*] -> [*3*]
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Spell (Void) GRIM RITE Mute: 3 -> 2
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Spell (Void) GRIM RITE+A '2 mute' -> '-1 mute'
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Spell (Void) INEXPLICABLE Dazed: 1 -> 2
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Spell (Void) INEXPLICABLE+A '+1 dazed +1 marked' -> '+1 marked'
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Spell (Void) INEXPLICABLE+B '[*2*]' -> '[*4*]'
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Spell (Void) INSCRIBE Charges: 1 -> 3
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Spell (Void) INSCRIBE+A '-1 countdown' -> '-1 countdown cost'
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Spell (Void) INSCRIBE+B '+2 charge' -> '[*2*]'
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Spell (Void) INVOKE MANA+A '[=6]' -> '+1 dice'
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Spell (Void) OMNISCIENCE Redesigned: 'Reroll Dice. Gain 1 Foresight. Receive 1 Vexed.'
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Spell (Void) ONYX LANCE Damage: 12 -> 14
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Spell (Void) ONYX LANCE+A '3 weak' -> '+6 damage +1 charge'
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Spell (Void) ONYX LANCE+B '18 fury, [4-6][4-6]' -> '14 fury, [4-6][4-6]'
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Spell (Void) POWER NEXUS Redesigned: 'Gain 1 Block per Power. Gain 1 Power.'
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Spell (Void) POWER NEXUS+A '+2 block / power Lose 1 power' -> '+1 block / power'
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Spell (Void) REWRITE REALITY Sockets: [1-4] -> [1-2]
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Spell (Void) REWRITE REALITY Type: Utility -> Defense
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Spell (Void) REWRITE REALITY+A '+2 block' -> '[1-4]'
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Spell (Void) STELLAR WARD Redesigned: 'Gain 12 Block. +1 Charge to random Spell 3 times.'
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Spell (Void) STELLAR WARD+A '+2 charges' -> '+3 spell'
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Spell (Void) STELLAR WARD+B '+4 block' -> '+6 block'
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Spell (Void) STRANGE PRESENCE Sockets: [5-6] -> [=2]
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Spell (Void) STRANGE PRESENCE Block: 6 -> 4
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Spell (Void) STRANGE PRESENCE Charges: 2 -> 3
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Spell (Void) STRANGE PRESENCE+B '+1 charge' -> '+4 block'
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Spell (Void) STYX Sockets: [1-4] -> [ ]
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Spell (Void) STYX Charges: 1 -> 2
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Spell (Void) STYX+A '+2 Value' -> '+1 dice'
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Spell (Void) TENDRILS Sockets: [*10*] -> [*9*]
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Spell (Void) TENDRILS Gold: 10 -> 15
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Spell (Void) TENDRILS+A '+5 damage' -> '+7 damage'
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Spell (Void) TENDRILS+B 'lethal : +5 gold' -> 'lethal +10 gold'
earth
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Spell (Earth) ANOINTED IMPACT Sockets: [4-6] -> [*5*]
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Spell (Earth) ANOINTED IMPACT Rarity: Uncommon -> Common
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Spell (Earth) ANOINTED IMPACT Redesigned: 'Deal 6 Damage. Spend 1 Blessing: +6 Damage.'
-
Spell (Earth) ANOINTED IMPACT+B '+1 charge / blessing' -> 'blessing +1 charge'
-
Spell (Earth) ASPECT OF EARTH Redesigned: 'Gain 4 Block. Gain 1 Blessing. Spell cast: +2 Block this turn.'
-
Spell (Earth) ASPECT OF EARTH+A '+2 block / spell' -> 'spell cast +2 block'
-
Spell (Earth) AUTUMN VEIL+B '+2 block , -1 charges' -> '+2 block -1 charges'
-
Spell (Earth) BASTION Charges: 2 -> 3
-
Spell (Earth) BLOOM BOLT Redesigned: 'Deal 4 Damage. dice6 rolled: +2 Damage.'
-
Spell (Earth) BLOOM BOLT+A '+1 damage / dice6' -> 'dice6 +1 damage'
-
Spell (Earth) BLOOM BOLT+B 'depleted : Roll a dice' -> 'depleted dice'
-
Spell (Earth) BOULDER TOSS+B '[*6*]' -> 'depleted glimmer'
-
Spell (Earth) BRAMBLE GROWTH+A 'depleted : 3 block' -> 'depleted +3 block'
-
Spell (Earth) BRISTLE Charges: 3 -> 2
-
Spell (Earth) BRISTLE Block: 6 -> 7
-
Spell (Earth) CARAPACE+A '+3 block , +1 sap' -> '+3 block +1 sap'
-
Spell (Earth) CONSECRATE Rarity: Uncommon -> Common
-
Spell (Earth) CONSECRATE Charges: 1 -> 2
-
Spell (Earth) CONSECRATE+A '+1 charge, [*6*]' -> '+2 blessing'
-
Spell (Earth) DESOLATION Sockets: [Even][Even] -> [Even]=[Even]
-
Spell (Earth) DESOLATION Redesigned: 'Deal diceX+diceX Damage. If dice6: Return Dice.'
-
Spell (Earth) DESOLATION+A 'ALL enemies' -> 'damage ALL'
-
Spell (Earth) EARTH BANE Charges: 2 -> 4
-
Spell (Earth) EARTH BANE+A '+2 damage' -> '+3 damage'
-
Spell (Earth) EARTHQUAKE Blessing: 0 -> 2
-
Spell (Earth) EARTHQUAKE+A 'depleted : 1 blessing' -> '+3 damage'
-
Spell (Earth) EARTHSONG+A 'target dice' -> 'Target dice'
-
Spell (Earth) FIXATION Redesigned: 'Deal 12 Damage and apply 1 Marked.'
-
Spell (Earth) FIXATION+B '+2 charges' -> 'blessing -3 countdown'
-
Spell (Earth) FLOURISH Sockets: [*10*] -> [*11*]
-
Spell (Earth) FLOURISH Redesigned: 'Roll 2 dice5-dice6. +1 Charge to random other Spell.'
-
Spell (Earth) FLOURISH+A '+1 charge random other spell' -> '+2 charge other'
-
Spell (Earth) FLOURISH+B 'glimmer on random dice' -> 'glimmer random'
-
Spell (Earth) FORCE OF NATURE+A '+3 damage' -> '+4 damage'
-
Spell (Earth) FORCE OF NATURE+B '+2 block' -> 'utility +3 block'
-
Spell (Earth) GLEAMING EXTERIOR+A '+3 block' -> '+1 blessing'
-
Spell (Earth) GLEAMING EXTERIOR+B '+1 charge' -> 'depleted dice'
-
Spell (Earth) GLEAMING FORCE Sockets: [Odd] -> [*3*]
-
Spell (Earth) GLEAMING FORCE Redesigned: 'Deal 4 Damage. Gain 1 Blessing.'
-
Spell (Earth) GLEAMING FORCE+A '+3 damage' -> 'depleted glimmer'
-
Spell (Earth) GLEAMING FORCE+B '[*1*]' -> '+1 blessing -1 charge'
-
Spell (Earth) GLEAMING MANA+A 'reroll into dice4 - dice6' -> 'Reroll into dice4 - dice6'
-
Spell (Earth) GLEAMING MANA+B 'depleted : 1 blessing' -> 'dice6 1 blessing'
-
Spell (Earth) GLINT GLAIVE Redesigned: 'Deal 18 Damage. Gained Blessing: +2 Damage.'
-
Spell (Earth) GLINT GLAIVE+A '+5 damage / blessing' -> '+2 damage / blessing'
-
Spell (Earth) GRANITE GUARD+B 'dice1 : +1 charges' -> 'If dice1 +1 charges'
-
Spell (Earth) GROWING BLADE Damage: 7 -> 5
-
Spell (Earth) GROWING BLADE+A '+3 damage' -> '+4 damage'
-
Spell (Earth) HURL MONOLITH+A 'On dice6 : -2 countdown' -> 'dice6 -2 countdown'
-
Spell (Earth) HURL MONOLITH+B '+2 power' -> '3 blessing'
-
Spell (Earth) IMPURE OFFERING Sockets: [*5*] -> [*4*]
-
Spell (Earth) IMPURE OFFERING Redesigned: 'Gain 3 Blessing. Receive 1 Vexed.'
-
Spell (Earth) IMPURE OFFERING+B '+1 foresight , +1 curse' -> '+2 blessing +1 vexed'
-
Spell (Earth) INFUSE POTENCY+B '+1 dice' -> 'dice'
-
Spell (Earth) INFUSE SCALES Redesigned: 'Gain diceX Block. Return Dice with -3.'
-
Spell (Earth) INFUSE SCALES+A 'Return dice with -1' -> '+2 dice'
-
Spell (Earth) INFUSE SCALES+B '+1 charge' -> 'blessing +1 charges'
-
Spell (Earth) INSTINCT Rarity: Common -> Uncommon
-
Spell (Earth) INTERVENTION Redesigned: 'Gain 3 Block. +3 to random Dice. Spend 2Blessing: Gain 1 Power.'
-
Spell (Earth) INTERVENTION+A '+1 block, [1-2][1-2]' -> '-1 blessing $powerAmount power'
-
Spell (Earth) INTERVENTION+B '+3 block / blessing' -> '+3 block'
-
Spell (Earth) JAVELIN Damage: 8 -> 10
-
Spell (Earth) JAVELIN+A '+4 damage' -> '+5 damage'
-
Spell (Earth) JAVELIN+B '+2 rupture' -> '1 marked'
-
Spell (Earth) KILLSHOT Damage: 6 -> 4
-
Spell (Earth) KILLSHOT Damage Bonus: 4 -> 6
-
Spell (Earth) KILLSHOT+A '+2 damage health : +4 damage' -> 'health +4 damage'
-
Spell (Earth) MAUL+A '+3 damage' -> '+5 damage'
-
Spell (Earth) MEND MAGIC Redesigned: '+2 Charge to another target Spell.'
-
Spell (Earth) MEND MAGIC+A '[Odd]' -> 'Target -4 countdown'
-
Spell (Earth) MEND MAGIC+B 'Each turn: +1 charge to spell' -> 'Each turn +1 charge other'
-
Spell (Earth) MORPHOSIS+B '[*8*]' -> '[*9*]'
-
Spell (Earth) MULCH Redesigned: '+2 to lowest Dice. Return Dice with -1.'
-
Spell (Earth) MULCH+A '+1 lowest dice, [4-6]' -> '+1 lowest dice'
-
Spell (Earth) MULCH+B 'dice4 : 1 thorns' -> 'If dice4 1 thorns'
-
Spell (Earth) NATURAL HARDINESS+A '-5 block , +1 fortify' -> '-5 block +1 fortify'
-
Spell (Earth) NURTURE Sockets: [1-2] -> [1-3]
-
Spell (Earth) NURTURE+A '+1 dice Value' -> '+2 charges'
-
Spell (Earth) NURTURE+B '[1-4]' -> '[1-5]'
-
Spell (Earth) OAKEN SELF Deplete Blessing: 0 -> 1
-
Spell (Earth) OAKEN SELF+A 'On 10: Roll dice5 - dice6' -> 'dice1 +1 dice5 - dice6'
-
Spell (Earth) OAKEN SELF+B 'depleted : 1 blessing' -> 'depleted +3 blessing'
-
Spell (Earth) ONSLAUGHT+A '+1 dice Value' -> '+2 dice'
-
Spell (Earth) POX FLARE+B '+1 hit -1 charge' -> '2 blessing Repeat.'
-
Spell (Earth) PREEMPTIVE STRIKE Damage: 10 -> 11
-
Spell (Earth) PREEMPTIVE STRIKE Charges: 2 -> 3
-
Spell (Earth) PREEMPTIVE STRIKE+A '+1 marked' -> '[*5*]'
-
Spell (Earth) PREEMPTIVE STRIKE+B '+4 damage' -> '+5 damage'
-
Spell (Earth) PRIMAL CRAZE Sockets: [*8*] -> [*9*]
-
Spell (Earth) PRIMAL CRAZE Redesigned: 'Gain 1 Power and Drain per Block. Remove all Block.'
-
Spell (Earth) PRIMAL CRAZE+A '[*4*]' -> '[*6*]'
-
Spell (Earth) PRIMAL CRAZE+B '+1 lifesteal' -> 'Keep block'
-
Spell (Earth) PROLIFERATE Sockets: [*10*] -> [*13*]
-
Spell (Earth) PROLIFERATE Redesigned: 'Gain 1 Grow.'
-
Spell (Earth) PROLIFERATE+A '+1 charges' -> 'Random dice +2'
-
Spell (Earth) PROLIFERATE+B '[*7*]' -> 'dice6 -3 countdown'
-
Spell (Earth) PROWL Redesigned: 'Gain 8 Block. -1 to ALL Dice.'
-
Spell (Earth) PROWL+A '+3 block' -> '+4 block'
-
Spell (Earth) PROWL+B '[*4*]' -> '1 power'
-
Spell (Earth) PULVERIZE Redesigned: 'Deal 4 Damage to front enemy. Return Dice with -3.'
-
Spell (Earth) PULVERIZE+A '-2 Value' -> '+1 dice'
-
Spell (Earth) PULVERIZE+B '+1 charge +1 damage' -> 'depleted 2 blessing'
-
Spell (Earth) RAMPART Charges: 2 -> 3
-
Spell (Earth) RAMPART+A '-2 countdown random spell' -> 'Other -2 countdown'
-
Spell (Earth) RAMPART+B 'On 6: -2 countdown' -> 'dice6 -2 countdown'
-
Spell (Earth) REGROWTH+A 'On dice1 : sapling' -> 'dice1 Return sapling'
-
Spell (Earth) REGROWTH+B 'depleted : 1 charge other spell' -> 'depleted Other +1 charge'
-
Spell (Earth) RELIEF Redesigned: 'Gain 5 Blessing. Roll Dice.'
-
Spell (Earth) RELIEF+A '-1 blessing +1 dice / blessing' -> '-3 blessing 1 dice / blessing'
-
Spell (Earth) RELIEF+B '[*7*]' -> '+2 blessing'
-
Spell (Earth) REVITALIZE Blessing: 0 -> 1
-
Spell (Earth) REVITALIZE+A '-1 countdown to ALL other spells' -> '-1 countdown ALL'
-
Spell (Earth) REVITALIZE+B '1 blessing' -> '+1 charge'
-
Spell (Earth) ROCKSLIDE Redesigned: 'Deal diceX Damage. -1 Countdown to random Spell. Depleted: Roll dice5-dice6.'
-
Spell (Earth) ROCKSLIDE+A '+1 damage , -1 charges' -> '+2 damage -1 charges'
-
Spell (Earth) ROCKSLIDE+B '+4 damage' -> '-2 countdown other'
-
Spell (Earth) SACRED SHIMMER Redesigned: 'Deal 6 Damage. Roll 1 Dice.'
-
Spell (Earth) SACRED SHIMMER+A '+4 damage' -> '+6 damage'
-
Spell (Earth) SACRED SHIMMER+B '+1 charge' -> 'dice6 +1 charge'
-
Spell (Earth) SANCTIFY SHELL Redesigned: 'Gain 8 Block. Gain 2 Blessing. 1 random Dice becomes Glimmer.'
-
Spell (Earth) SANCTIFY SHELL+A '+3 block' -> '+2 block +1 blessing'
-
Spell (Earth) SANCTIFY SHELL+B '-4 block +1 glimmer' -> '+2 glimmer'
-
Spell (Earth) SAVAGERY Sockets: [Odd][Odd] -> [Odd]=[Odd]
-
Spell (Earth) SAVAGERY+A 'Rupture.Amount rupture' -> '+1 hit'
-
Spell (Earth) SAVAGERY+B 'Weak.Amount weak' -> '2 dazed +1 charge'
-
Spell (Earth) SHATTER+A '3x dicex damage -1 charges' -> '3× dicex damage -1 charges'
-
Spell (Earth) SHATTER+B 'depleted : 4 weak to front' -> 'depleted dice5 - dice6'
-
Spell (Earth) SHELTER Redesigned: 'Gain 5 Block. Depleted: Gain 2 Blessing.'
-
Spell (Earth) SOLIDIFY Sockets: [*7*] -> [*9*]
-
Spell (Earth) SOLIDIFY Redesigned: 'Gain 9 Block. Gain 2 Power.'
-
Spell (Earth) SOLIDIFY+A '[*4*]' -> '+3 block +1 power'
-
Spell (Earth) SOLIDIFY+B '+1 barrier' -> '3 blessing fortify'
-
Spell (Earth) SOW POWER+A 'depleted : 1 power' -> 'depleted 1 power'
-
Spell (Earth) SOW POWER+B 'On blessing : Autocast' -> 'blessing Cast spell'
-
Spell (Earth) SPIRIT OF THE FOREST Power: 3 -> 4
-
Spell (Earth) SPIRIT OF THE FOREST Charge increase: 1 -> 2
-
Spell (Earth) SPIRIT OF THE FOREST+A '+1 power' -> '+2 power'
-
Spell (Earth) SPIRIT OF THE FOREST+B 'Add +1 charge' -> '+1 charge ALL'
-
Spell (Earth) SPRING TO ACTION+A '2x dicex' -> '2× dicex'
-
Spell (Earth) STALK+A 'Combat start: Cast spell' -> 'Start Cast spell'
-
Spell (Earth) STONE MELD Rarity: Uncommon -> Rare
-
Spell (Earth) TERRAFORM Redesigned: 'Gain 4 Block. If dice6: +2 to random Dice.'
-
Spell (Earth) TERRAFORM+A 'dicex block' -> '+2 block'
-
Spell (Earth) TERRAFORM+B '+2 delayed block' -> 'If dice6 dice +1'
-
Spell (Earth) THE BEAST WITHIN+A 'Roll glimmer instead' -> '+1 charge'
-
Spell (Earth) THORNLASH+A '4x dicex damage' -> '4× dicex damage'
-
Spell (Earth) TOTEM Redesigned: 'Gain 8 Block. -2 Countdown to random other Spell.'
-
Spell (Earth) TOTEM+A '+3 block' -> '-3 countdown random'
-
Spell (Earth) TOTEM+B 'depleted : 1 blessing' -> 'depleted 3 blessing'
-
Spell (Earth) TRACKING+A '+3 delayed block' -> '3 delayed block'
-
Spell (Earth) TRANSFIGURE Sockets: [*5*] -> [*4*]
-
Spell (Earth) VINE GRIP+A '+4 damage' -> '+2 damage +1 dazed'
-
Spell (Earth) VINE GRIP+B '+1 target' -> 'sapling random'
-
Spell (Earth) WILD STRIKES Redesigned: 'Deal 5 Damage 3 times to random enemy.'
-
Spell (Earth) WILD STRIKES+B '1 blessing, [*10*]' -> 'dice6 -2 countdown'
Fire
-
Spell (Fire) BLINDING BRILLIANCE+A 'depleted : 2 radiant' -> 'depleted 2 radiant'
-
Spell (Fire) BLOODWARD+B 'Roll 1 wound dice1 - dice3' -> 'wound dice1 - dice3'
-
Spell (Fire) BOIL Sockets: [*5*] -> [Even]
-
Spell (Fire) BOIL Damage Bonus: 5 -> 6
-
Spell (Fire) BOIL+A '+5 damage if weak' -> 'weak +6 damage'
-
Spell (Fire) BOIL+B '+2 charge weak → rupture' -> '2× dicex damage'
-
Spell (Fire) BRIMSTONE+A 'Combat start: +4 charge' -> 'Start +4 charge'
-
Spell (Fire) BURN SCAR Redesigned: '+1 Charge and 2 Ignited to another target Spell.'
-
Spell (Fire) BURNING BOTH ENDS+A '4x dicex damage' -> '4× dicex damage'
-
Spell (Fire) CAUTERIZE+A 'wound : +1 charge, [3-6]' -> 'wound +1 charge, [3-6]'
-
Spell (Fire) CHANNEL MANA Sockets: [=1] -> [=2]
-
Spell (Fire) CHANNEL MANA+A '-1 countdown' -> '-2 countdown'
-
Spell (Fire) CHAOS BOLTS+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
-
Spell (Fire) CINDER SWIPE+A 'If wound : 2 radiant' -> 'wound 2 radiant'
-
Spell (Fire) CONFLAGRATION Sockets: [=2] -> [=6]
-
Spell (Fire) CONFLAGRATION Countdown increase: 1 -> -1
-
Spell (Fire) CONFLAGRATION Damage: 2 -> 3
-
Spell (Fire) CONFLAGRATION+A '+1 hit, +1 countdown' -> '+1 hit'
-
Spell (Fire) CONFLAGRATION+B '-2 countdown' -> '-2 countdown ALL spells'
-
Spell (Fire) CONVALESCE Sockets: [*3*] -> [*4*]
-
Spell (Fire) CONVALESCE Rarity: Uncommon -> Common
-
Spell (Fire) CRESCENDO Base Damage: 24 -> 28
-
Spell (Fire) CRIMSON PULSE Sockets: [1-2] -> [1-3]
-
Spell (Fire) CRIMSON PULSE Redesigned: 'Deal diceX Damage. Health Loss: +2 Damage this turn.'
-
Spell (Fire) DEMEAN Sockets: [*6*] -> [*3*]
-
Spell (Fire) DEMEAN+B '[*3*]' -> 'destroy -3 countdown'
-
Spell (Fire) ERUPTION Sockets: [*12*] -> [*11*]
-
Spell (Fire) ERUPTION Ignite: 1 -> 2
-
Spell (Fire) ERUPTION+A '+7 damage' -> '+10 damage'
-
Spell (Fire) ERUPTION+B '[*9*]' -> '[*8*]'
-
Spell (Fire) FALLING FIRE Rarity: Uncommon -> Common
-
Spell (Fire) FALLING FIRE Redesigned: 'Deal 15 Damage and 5 Damage to adjacent enemies. Destroy: -2 Countdown.'
-
Spell (Fire) FALLING FIRE+A '+6 damage' -> '+5 damage'
-
Spell (Fire) FALLING FIRE+B '+5 damage adjacent' -> '[*9*]'
-
Spell (Fire) FICKLE BARRIER Sockets: [=2] -> [*4*]
-
Spell (Fire) FICKLE BARRIER Redesigned: 'Gain 4 Block. Destroy: -1 Countdown.'
-
Spell (Fire) FICKLE BARRIER+B '[*2*]' -> 'destroy -3 countdown'
-
Spell (Fire) FIREBALL+A '+1 damage / dice' -> '+1 damage / countdown'
-
Spell (Fire) FLAME HUNGER Charges: 2 -> 3
-
Spell (Fire) FLAME HUNGER+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
-
Spell (Fire) FLAME STORM+A 'health loss : -2 countdown' -> 'health loss -2 countdown'
-
Spell (Fire) FLAME STORM+B 'destroy : -3 countdown' -> 'destroy -3 countdown'
-
Spell (Fire) FLAME SURGE Sockets: [1-2][1-2] -> [1-2]=[1-2]
-
Spell (Fire) FLAME SURGE+A '2: +2 banefire' -> 'If dice1 +2 banefire'
-
Spell (Fire) FLAME SURGE+B '4: +1 surge' -> 'If dice2 +1 critical'
-
Spell (Fire) FOCUSED HEAT Type: Defense -> Utility
-
Spell (Fire) FOCUSED HEAT Charges: 3 -> 4
-
Spell (Fire) FOCUSED HEAT+B '+2 charges destroy random dice' -> '+2 charges destroy random'
-
Spell (Fire) FRAGMENTIZE+A 'dice6 : 1 power' -> 'If dice6 1 power'
-
Spell (Fire) FURNACE+B 'Roll 2 dice1 - dice3' -> '2 dice1 - dice3'
-
Spell (Fire) GATHERING FLAMES Charges: 2 -> 3
-
Spell (Fire) GATHERING FLAMES+A '[*3*]' -> '[*4*]'
-
Spell (Fire) GATHERING FLAMES+B 'depleted : 1 power' -> 'depleted 1 power'
-
Spell (Fire) GLOWING VISAGE+A '-2 block +1 block / dice' -> '-2 block +1 block / countdown'
-
Spell (Fire) GLOWING VISAGE+B 'Roll 1 dice1 - dice3' -> 'dice1 - dice3'
-
Spell (Fire) HEATSTROKE Sockets: [5-6] -> [1-3]
-
Spell (Fire) HEATWAVE Type: Defense -> Utility
-
Spell (Fire) HEATWAVE+B 'depleted : +1 dice1 - dice3' -> 'depleted +1 dice1 - dice3'
-
Spell (Fire) HEMORRHAGE Countdown: 0 -> -1
-
Spell (Fire) HEMORRHAGE+A '-2 countdown random spell' -> '-3 countdown'
-
Spell (Fire) HOTSPOT Redesigned: 'Deal 2 Damage per Charge left.'
-
Spell (Fire) HURT Damage: 11 -> 12
-
Spell (Fire) INCANDESCENCE Radiant: 4 -> 3
-
Spell (Fire) INCANDESCENCE Power: 1 -> 2
-
Spell (Fire) INCINERATE Redesigned: 'Deal 14 Damage. Destroy lowest Dice. Depleted: Roll 3 dice1-dice3.'
-
Spell (Fire) INCINERATE+A '+5 damage' -> '+6 damage'
-
Spell (Fire) INFUSED SHIELD+B 'On dice3 : Roll dice' -> 'If dice3 dice'
-
Spell (Fire) INNER RAGE Sockets: [=5] -> [*5*]
-
Spell (Fire) INNER RAGE+A 'depleted : 2 dice' -> 'depleted 2 dice'
-
Spell (Fire) INNER RAGE+B '[*5*]' -> 'health loss -2 countdown'
-
Spell (Fire) KINDLE+B '+1 charge' -> 'destroy +1 charge'
-
Spell (Fire) LEECH Rarity: Common -> Uncommon
-
Spell (Fire) LEECH+A 'health loss : +1 damage' -> 'health loss +1 damage'
-
Spell (Fire) MANA PURIFICATION Redesigned: '-diceX Countdown to random other Spell. Roll 1 dice1-dice3.'
-
Spell (Fire) MANA SPLINTER+A 'dice2 : roll wound dice1 - dice3' -> 'If dice2 wound dice1 - dice3'
-
Spell (Fire) MANA SPLINTER+B 'dice1 : 2 rupture random' -> 'If dice1 2 rupture random'
-
Spell (Fire) METEOR Damage: 26 -> 32
-
Spell (Fire) METEOR+A '+8 damage' -> '+10 damage'
-
Spell (Fire) METEOR+B 'On critical : -4 countdown' -> '[*10*]'
-
Spell (Fire) MUTILATION Sockets: [*3*] -> [*5*]
-
Spell (Fire) MUTILATION Dice: 2 -> 3
-
Spell (Fire) PHLOGISTON Rarity: Uncommon -> Common
-
Spell (Fire) PHLOGISTON+B '+1 radiant depleted : 1 wound' -> 'depleted wound'
-
Spell (Fire) PHOENIX BLAST Sockets: [=5] -> [=2]
-
Spell (Fire) PHOENIX BLAST Redesigned: 'Deal 5 Damage. If target Weak: Roll Dice.'
-
Spell (Fire) PHOENIX BLAST+A '+7 damage' -> '+5 damage'
-
Spell (Fire) PHOENIX BLAST+B '[*5*]' -> 'depleted -4 countdown other'
-
Spell (Fire) PYRE+A '+2 block' -> '+3 block'
-
Spell (Fire) PYRE+B '+1 critical -1 charges' -> '+1 critical'
-
Spell (Fire) RECLAMATION+A 'health loss : +2 block' -> 'health loss +2 block'
-
Spell (Fire) RECLAMATION+B '[*8*]' -> '[*9*]'
-
Spell (Fire) ROARING EMBERS Rarity: Uncommon -> Common
-
Spell (Fire) ROARING EMBERS Damage multiplier: 5 -> 4
-
Spell (Fire) ROARING EMBERS+A '-2 damage +2 damage / dice' -> '-2 damage +2 damage / countdown'
-
Spell (Fire) SAP LIFEFORCE+A 'Hit ALL, [*12*]' -> 'damage ALL, [*12*]'
-
Spell (Fire) SCORCHED ASSAULT+A '2x dicex damage +1 destroy' -> '2× dicex damage +1 destroy'
-
Spell (Fire) SCORCHED ASSAULT+B 'Roll a dice1 - dice3' -> 'dice1 - dice3'
-
Spell (Fire) SEARING HEAT Sockets: [*3*] -> [*4*]
-
Spell (Fire) SEARING HEAT Redesigned: 'Apply 2 Weak. Countdown reduced: +1 Weak next cast.'
-
Spell (Fire) SEARING HEAT+A '+1 weak, [*6*]' -> 'destroy -2 countdown'
-
Spell (Fire) SEARING HEAT+B '-1 weak +1 weak / dice' -> '-1 weak +1 weak / countdown'
-
Spell (Fire) SHARP SPARK+A 'On radiant : -1 countdown' -> 'radiant -1 countdown'
-
Spell (Fire) SIZZLE Redesigned: 'Deal 3 Damage. Increase by 4 on the first cast each turn.'
-
Spell (Fire) SOLARITY Redesigned: 'Return Dice with -1. Roll 1 dice1-dice3.'
-
Spell (Fire) SOLARITY+A 'Odd: 1 radiant' -> 'If Odd 1 radiant'
-
Spell (Fire) SOLARITY+B 'dice5 : 4 weak to front' -> 'If dice5 4 weak front'
-
Spell (Fire) SUNSHIELD+A 'depleted : +1 radiant' -> 'depleted +1 radiant'
-
Spell (Fire) SUSPENSION+A 'depleted : -3 countdown random spell' -> 'depleted -3 countdown random'
-
Spell (Fire) VINDICTIVE STRIKE+B 'health loss : -2 countdown' -> 'health loss -2 countdown'
-
Spell (Fire) VOLCANIC POWER+A 'Lose +2 health +1 power / dice' -> 'Lose +2 health +1 power / countdown'
-
Spell (Fire) WILDBLAZE ORB Damage: 5 -> 3
-
Spell (Fire) WILDBLAZE ORB+A '+2 damage / dice' -> '+5 damage'
-
Spell (Fire) WILDFIRE EXPLOSION Sockets: [*5*] -> [*7*]
-
Spell (Fire) WILDFIRE EXPLOSION Redesigned: 'Deal 7 Damage and apply 3 Weak to random enemy. Destroy: -2 Countdown.'
-
Spell (Fire) WILDFIRE EXPLOSION+A '+4 damage' -> 'destroy -3 countdown'
-
Spell (Fire) WILDFIRE EXPLOSION+B '-2 damage +2 weak' -> '+2 damage +1 weak'
-
Spell (Fire) ZEAL OF THE SUN Sockets: [=4] -> [=3]
Water
-
Spell (Water) ABLUTION Sockets: [*10*] -> [*15*]
-
Spell (Water) ABLUTION Redesigned: 'Gain 8 Block. Dice rolled: -1 Countdown.'
-
Spell (Water) ABLUTION+B '1 rain' -> '2 rain'
-
Spell (Water) ACCUMULATION Sockets: [5-6][5-6] -> [=6][=6]
-
Spell (Water) ACCUMULATION Block: 4 -> 2
-
Spell (Water) ACCUMULATION+A '+1 block / dice' -> 'dice +1 block'
-
Spell (Water) ACCUMULATION+B '[*10*]' -> '[*12*]'
-
Spell (Water) AKASHIC AQUA Sockets: [Even][Even] -> [Even]=[Even]
-
Spell (Water) AKASHIC AQUA+A '+4 block' -> '+5 block'
-
Spell (Water) AKASHIC AQUA+B 'On 12: 1 fortify' -> 'If dice6 1 fortify'
-
Spell (Water) AQUA FORTIS Redesigned: 'Gain diceX Block. Depleted: Reroll random Dice.'
-
Spell (Water) ARCTIC POINT+A '2x dicex damage' -> '+3 damage'
-
Spell (Water) ARCTIC POINT+B 'reroll 3 lowest dice' -> 'depleted 1 foresight'
-
Spell (Water) BRINE BUBBLE Redesigned: 'Gain 4 Block. If dice6: Reroll Dice.'
-
Spell (Water) BRINE BUBBLE+B 'On dice2 : 4 damage front enemy' -> '4 damage front'
-
Spell (Water) CHEMICAL REACTION Weak multiplier: 2 -> 3
-
Spell (Water) CHEMICAL REACTION+A '+1 weak / poison removed' -> '+1 weak / poison'
-
Spell (Water) CHILL CORE Sockets: [*6*] -> [*8*]
-
Spell (Water) CHILL CORE Block: 5 -> 8
-
Spell (Water) CHILL CORE+A 'depleted : +2 weak' -> 'depleted +3 weak'
-
Spell (Water) CHILL CORE+B '+3 block' -> '+4 block'
-
Spell (Water) CHILLING TOUCH Rarity: Common -> Uncommon
-
Spell (Water) CHILLING TOUCH Charges: 3 -> 2
-
Spell (Water) CHILLING TOUCH Weak: 1 -> 2
-
Spell (Water) CHILLING TOUCH+B '+1 weak' -> 'dicex weak'
-
Spell (Water) COLD SNAP Sockets: [*11*] -> [*10*]
-
Spell (Water) COLD SNAP Type: Utility -> Defense
-
Spell (Water) COLD SNAP Rarity: Common -> Uncommon
-
Spell (Water) COLD SNAP Redesigned: 'Gain 5 Block. Roll 2 Icy.'
-
Spell (Water) COLD SNAP+B '+5 fury' -> '+1 icy'
-
Spell (Water) CRUSH Weak: 3 -> 2
-
Spell (Water) CRUSH+A '+2 damage , +1 weak' -> '+4 damage +1 weak'
-
Spell (Water) CRUSH+B '[=6]' -> '[*5*]'
-
Spell (Water) CRYOGENESIS+A 'Even: +1 Value' -> 'If Even +1 dice'
-
Spell (Water) DEPTHS OF POWER+B '-3 mute' -> '0 mute'
-
Spell (Water) DIMINISHING BLADE Rarity: Rare -> Uncommon
-
Spell (Water) ENCASE AZUR Sockets: [1-3][1-3] -> [1-5]
-
Spell (Water) ENCASE AZUR Redesigned: 'Holds Dice until next turn. Casts on turn end: Gain diceX Block.'
-
Spell (Water) ENCASE AZUR+B 'Gain dicex fury' -> 'dicex fury'
-
Spell (Water) EYE OF THE STORM Redesigned: 'If dice1: Gain 1 Hailstorm. If dice2: Gain 2 Concoction. If dice3: Gain 3 Rain.'
-
Spell (Water) EYE OF THE STORM+A '+1 concoction' -> 'dice1 +1 hailstorm'
-
Spell (Water) EYE OF THE STORM+B '+1 rain' -> 'dice3 +2 rain'
-
Spell (Water) FLUCTUATE+A 'dice4 : 2 poison random' -> 'If dice4 2 poison random'
-
Spell (Water) FOCUSED TOXIN Poison: 6 -> 7
-
Spell (Water) FORBEARANCE+A '+5 damage +1 charge' -> '+7 damage'
-
Spell (Water) FORBEARANCE+B 'dice :-1 countdown' -> 'dice -1 countdown'
-
Spell (Water) FROST CORE+A '10: Double fury, [3-5][3-5]' -> 'If dice5 Double fury, [3-5][3-5]'
-
Spell (Water) FROST RAY Redesigned: 'Deal diceX Damage to random enemy. Reroll Dice.'
-
Spell (Water) FROST RAY+A '[2-6]' -> 'depleted 1 concoction'
-
Spell (Water) FROST RAY+B 'Target enemy' -> 'Reroll icy'
-
Spell (Water) FROZEN SHIELD+A '+2 rupture' -> '+3 rupture'
-
Spell (Water) FROZEN SHIELD+B 'depleted : Roll icy' -> 'depleted icy'
-
Spell (Water) GLACIATE+B '2x dice delayed block' -> '2× dicex delayed block'
-
Spell (Water) GRASP FLOW+B 'Roll even dice +1 charge' -> 'Even dice +1 charge'
-
Spell (Water) GUSH Redesigned: 'Deal 4 Damage. If Block: +2 Damage.'
-
Spell (Water) HYDROCLASP Redesigned: 'Gain diceX Block. Reroll lowest Dice.'
-
Spell (Water) HYDROCLASP+A 'depleted : roll dice' -> 'depleted dice'
-
Spell (Water) HYDROCLASP+B '+1 block +2 reroll' -> '+1 charge +2 block'
-
Spell (Water) ICE BLAST Rarity: Common -> Uncommon
-
Spell (Water) ICE BLAST Damage: 7 -> 9
-
Spell (Water) ICE BLAST+A '+3 damage' -> '+4 damage'
-
Spell (Water) ICE BLAST+B 'On 7: Roll icy' -> 'dice → icy'
-
Spell (Water) ICE WARD+B 'depleted : +1 dice' -> 'depleted +1 dice'
-
Spell (Water) ICICLE BLADE Sockets: [*4*] -> [*5*]
-
Spell (Water) ICICLE BLADE Damage: 1 -> 2
-
Spell (Water) ICICLE BLADE Charges: 2 -> 3
-
Spell (Water) ICICLE BLADE+B '+2 charge' -> '+3 charge'
-
Spell (Water) INCISION+A '+3 rupture' -> '+4 rupture'
-
Spell (Water) INNER STORM Rarity: Uncommon -> Common
-
Spell (Water) INNER STORM+A '3x dicex damage' -> '+1 hit'
-
Spell (Water) INNER STORM+B 'Gain dicex block, [1-4]' -> 'dicex block +1 charge'
-
Spell (Water) INUNDATE Redesigned: 'Deal 12 Damage. Gain 1 Foresight.'
-
Spell (Water) INUNDATE+A '+6 damage' -> '+8 damage'
-
Spell (Water) INUNDATE+B '[*9*]' -> '+1 foresight -1 charges'
-
Spell (Water) LIQUIFY Sockets: [*6*] -> [=5]
-
Spell (Water) LIQUIFY Max hp: 30 -> 35
-
Spell (Water) LIQUIFY+B '+1 rain, [*3*]' -> '[*2*]'
-
Spell (Water) MANA INVERSION+B 'dice6 : 4 fury' -> 'If dice6 4 fury'
-
Spell (Water) MENTAL RESERVOIR+B 'On hailstorm : -4 countdown' -> 'hailstorm -4 countdown'
-
Spell (Water) MULTI JET+A 'dice3 : roll even dice' -> 'depleted Reroll ALL dice'
-
Spell (Water) MULTI JET+B '2x dicex damage' -> '2× dicex damage'
-
Spell (Water) NOXIOUS DISPLAY Dice: 3 -> 4
-
Spell (Water) NOXIOUS DISPLAY Poison: 2 -> 3
-
Spell (Water) NOXIOUS DISPLAY+A '+1 dice , +1 poison' -> '+1 dice +1 poison'
-
Spell (Water) OVERCHILL Redesigned: 'Gain diceX Block. Depleted: Gain 1 Power.'
-
Spell (Water) OVERCHILL+A '+2 block , -1 charges' -> '+1 block -1 charges'
-
Spell (Water) OVERCHILL+B 'depleted : +8 fury' -> 'dice1 -2 countdown other'
-
Spell (Water) PLUNGE Redesigned: 'Gain 4 Block. If Block: +3 Block.'
-
Spell (Water) PLUNGE+A '+3 block if has block' -> 'If block +3 block'
-
Spell (Water) PLUNGE+B '[Odd]' -> 'depleted 1 foresight'
-
Spell (Water) POISON BARRIER Redesigned: 'Gain 5 Block. Gain 1 Toxic Skin.'
-
Spell (Water) POISON BARRIER+A '+2 block' -> '+3 block'
-
Spell (Water) POISON BARRIER+B 'depleted : +1 toxic skin' -> '+1 toxic skin'
-
Spell (Water) POISON DETONATION Poison multiplier: 4 -> 5
-
Spell (Water) POISON DETONATION Charges: 1 -> 2
-
Spell (Water) POISON DETONATION+A '[*5*]' -> '[*4*]'
-
Spell (Water) POISON DETONATION+B '+1 damage / poison removed' -> '+2 damage / poison'
-
Spell (Water) POISON FLING+B '+1 charges +3 damage' -> 'If dice2 Odd dice'
-
Spell (Water) POISONOUS BILE+B '[*3*]' -> 'attack -1 countdown'
-
Spell (Water) POLAR NEXUS Rarity: Rare -> Uncommon
-
Spell (Water) POLAR NEXUS Redesigned: 'Gain 2 Fury. Dice rolled: +4 Fury this turn.'
-
Spell (Water) POLAR NEXUS+B '+1 fury / block' -> '+2 fury / dice'
-
Spell (Water) RAINFALL Sockets: [*10*] -> [*11*]
-
Spell (Water) RAINFALL Redesigned: 'Roll 1 Dice. Gain 3 Rain.'
-
Spell (Water) RAINFALL+A '+1 rain' -> '+2 rain'
-
Spell (Water) RAINFALL+B '+1 charge' -> '1 concoction'
-
Spell (Water) REALITY RIPPLE Sockets: [*4*] -> [=4]
-
Spell (Water) REALITY RIPPLE Rarity: Uncommon -> Common
-
Spell (Water) REALITY RIPPLE+A 'reroll into higher' -> 'Flip ALL dice'
-
Spell (Water) REALITY RIPPLE+B '[*1*]' -> '[*3*]'
-
Spell (Water) REPLENISH+B 'foresight : +1 charge' -> 'foresight +1 charge'
-
Spell (Water) RIME HAIL Redesigned: 'Deal 1 Damage 3 times. Start of battle: Gain 5 Fury.'
-
Spell (Water) RIME HAIL+A 'Regain half fury' -> 'Start +10 fury'
-
Spell (Water) RIPTIDE Sockets: [*10*] -> [*15*]
-
Spell (Water) RIPTIDE Redesigned: 'Deal 4 Damage. Gain 1 Rain. Dice rolled: +2 Damage this turn.'
-
Spell (Water) RIPTIDE+A '+1 damage / dice' -> 'dice +1 damage'
-
Spell (Water) RIPTIDE+B 'ALL enemies -1 charges' -> '+2 rain'
-
Spell (Water) RISING TORRENT Sockets: [*5*] -> [*3*]
-
Spell (Water) RISING TORRENT Redesigned: 'Deal 4 Damage. Increase by 4 Damage this turn.'
-
Spell (Water) RISING TORRENT+A '+3 damage /cast' -> '+2 damage /cast'
-
Spell (Water) RISING TORRENT+B '+2 charges +2 damage' -> 'Reroll random dice'
-
Spell (Water) SEA WARD Redesigned: 'Gain diceX Block. Gain diceX Fury.'
-
Spell (Water) SEA WARD+A '3x dicex block' -> '2× dicex block'
-
Spell (Water) SEA WARD+B 'dicex fury' -> '+1 charge depleted 1 rain'
-
Spell (Water) SLEET SKY Sockets: [3-4]=[3-4] -> [3-6]=[3-6]
-
Spell (Water) SLEET SKY+A 'Roll 1 even dice' -> 'Even dice'
-
Spell (Water) SUBMERGE Rarity: Rare -> Uncommon
-
Spell (Water) SUBMERGE Redesigned: 'Gain 4 Block. Gain 1 Reinforce.'
-
Spell (Water) SUBMERGE+A '+4 block -1 charges' -> '+6 block -1 charges'
-
Spell (Water) TETHER AZUR Sockets: [ ] -> [1-4][1-4]
-
Spell (Water) TETHER AZUR Redesigned: 'Holds Dice until next turn. Casts on turn end: Deal diceX+diceX Damage to ALL enemies.'
-
Spell (Water) TETHER AZUR+A '+3 damage' -> '+5 damage'
-
Spell (Water) TETHER AZUR+B '[1-5][1-5]' -> '[ ][ ]'
-
Spell (Water) TIDAL HAUBERK Redesigned: 'Gain 1 Block. Gain 1 Fortify.'
-
Spell (Water) TIDAL HAUBERK+A '-2 mute' -> '+5 block'
-
Spell (Water) TIDAL HAUBERK+B '[=6]' -> '+1 charge'
-
Spell (Water) TOXIC KNOWLEDGE+A 'On 5:+1 toxic skin' -> 'If dice5 +1 toxic skin'
-
Spell (Water) TOXIC KNOWLEDGE+B 'On 6:+1 charge' -> 'If dice6 +1 charge'
-
Spell (Water) TOXIC MIST Redesigned: 'Apply 2 Poison and 2 Weak to random enemy 3 times.'
-
Spell (Water) TOXIC MIST+A '+1 weak' -> '+2 rupture'
-
Spell (Water) TRICKLE Sockets: [*9*] -> [*7*]
-
Spell (Water) TWISTED GEYSER+A '3x dicex damage' -> '3× dicex damage'
-
Spell (Water) TWISTED GEYSER+B 'dice1 : 3 poison' -> 'If dice1 3 poison'
-
Spell (Water) VILE LITURGY Sockets: [*7*] -> [=6]
-
Spell (Water) VILE LITURGY+A 'depleted : Roll 2 dice' -> 'depleted 2 dice'
-
Spell (Water) WASH AWAY Sockets: [*7*] -> [*8*]
-
Spell (Water) WASH AWAY+A 'Block.Amount block' -> '2 block'
-
Spell (Water) WATER VORTEX+A '+1 rain' -> '+2 rain'
-
Spell (Water) WAVEKEEPER Sockets: [=6][=6] -> [*12*]
-
Spell (Water) WAVEKEEPER+A 'Roll dice' -> 'dice'
-
Spell (Water) WAVEKEEPER+B '[*12*]' -> '+1 charge'
-
Spell (Water) WAVESHIFT+A 'Even: 4 fury' -> 'If Even 4 fury'
-
Spell (Water) WHIRLPOOL+B '+1 dice' -> 'depleted dice'
-
Spell (Water) WINTER'S BITE+A '+2 damage , -1 charges' -> '+2 damage -1 charges'
-
Spell (Water) WINTER'S BITE+B 'depleted : +1 dice' -> 'depleted +1 dice'
Item changes & redesigns
-
Artifact SMOLDERING TORCH Ignite: 1 -> 3
-
Artifact UNSTABLE MANACORE Cooldown: 10 -> 12
-
Artifact ASTRAL VISOR Redesigned: 'Start of battle: +1 Charge to random Spell 4 times.'
-
Artifact BOTTLE OF FIRE Redesigned: 'Every 2nd turn: Gain 3 Banefire.'
-
Artifact DARKHEART Marked: 2 -> 1
-
Artifact DARKHEART Cooldown: 4 -> 3
-
Artifact DEMONIC SEAL Redesigned: 'For every 10 Dice rolled, apply 2 Rupture to ALL enemies.'
-
Artifact DILAPIDATED CROWN Redesigned: 'For every 3 times losing Health, gain 2 Power.'
-
Artifact DWARVEN TANKARD Concoction Amont: 1 -> 2
-
Artifact EXUBERANT WAND Type: Boss -> Normal
-
Artifact EXUBERANT WAND Cooldown: 15 -> 20
-
Artifact GHOST CHARM Redesigned: 'Every 3rd turn: Gain 1 Dodge.'
-
Artifact HEAVENLY ACORN Block: 3 -> 2
-
Artifact HEXED CROWN Curse: 3 -> 2
-
Artifact HORN OF VIRTUE Redesigned: 'dice6 rolled: Gain 1 Blessing.'
-
Artifact INNER SUN Redesigned: 'Every 2nd turn: Gain 2 Blessing.'
-
Artifact PORTENTUM Redesigned: 'Each turn: Add effect "Gain 1 Power." to random Spell. Remove effect when any Spell cast.'
-
Artifact PROTECTING SPROUTLING Cooldown: 15 -> 10
-
Artifact SENTINEL SIGIL Redesigned: 'For every 10 Spells cast, +2 Charges to random Spell.'
-
Artifact SERPENT'S KISS Redesigned: 'On Health Loss: Apply 3 Poison to random enemy.'
-
Artifact SKJOLDUR Element: None -> Fire
-
Artifact STORM IN A BOTTLE Element: Water -> None
-
Artifact THORNED PENDANT Redesigned: 'Each turn: Gain 2 Thorns.'
-
Artifact TRAPPED SPELLWIND Redesigned: 'Turn 2: Roll 2 Dice.'
-
Artifact CORAL CROWN Redesigned: 'Every 2nd turn: Gain 1 Concoction.'
-
Artifact COUP DE GRACE Redesigned: 'On enemy death: Apply 2 Marked to ALL other enemies.'
-
Artifact GAIA'S GRASP Redesigned: 'For every 10 Spells cast, lowest Dice becomes Sapling.'
-
Artifact GLACIER'S HEART Redesigned: 'Each turn: Add effect "Gain 4 Block." to random Spell. Remove effect when any Spell cast.'
-
Artifact LIFEDRINKER Redesigned: 'On Lethal: Gain 1 max Health.'
-
Artifact OCEAN'S OATH Cooldown: 10 -> 12
-
Artifact SHIMMERING TOTEM Redesigned: 'Turn 2: Roll a Glimmer.'
-
Artifact STONEFORGED GREAVES Redesigned: 'Every 3rd turn: Gain 1 Power.'
-
Artifact STONEHEART AMULET Blessing: 2 -> 4
-
Artifact SUNWEAVE CLOAK Cooldown: 10 -> 12
-
Ritual ARCANE INFUSION Redesigned: 'Target Spell +2/5/5 Damage this turn. 3: Target +2 Charge.'
-
Ritual ASTRAL ATTUNEMENT Redesigned: '2: Random Spell +3 Charge. 3: ALL Spells +2 Charge.'
-
Ritual CONJURATION CHORUS Redesigned: 'Roll 1/2/2 Silence. 3: Gain 1 Spell Echo.'
-
Ritual CRISIS ORB Redesigned: 'Gain 3/6/10/15 Block. 4: Gain 1 Fortify.'
-
Ritual CULTIVATION Redesigned: '1: +1 to ALL Sapling. 2: Roll 2 Sapling dice1-dice2 3: Gain 3 Thorns per Sapling.'
-
Ritual DEATHLINK Redesigned: 'Apply Death Pact to two target units. 2: Gain 1 Power.'
-
Ritual ELEMENTAL OVERDRIVE Redesigned: '2: Target Spell applies +2 Status Effect next cast. On use Potion: +1'
-
Ritual EMPOWER Cooldown: 6 -> 4
-
Ritual ESSENCE COLLAPSE Redesigned: 'Destroy ALL Dice. Roll 1/3/5/7/9 dice1-dice3.'
-
Ritual FLUX REVERSAL Element: Water -> None
-
Ritual FLUX REVERSAL Redesigned: 'Flip 1/3/3 random Dice. 3: Gain 2 Concoction.'
-
Ritual FORTUNE'S FAVOR Element: Earth -> None
-
Ritual FORTUNE'S FAVOR Redesigned: '+2 to random Dice 1/2/3/4 times. 3: Gain 1 Foresight. 4: Gain 1 Potency.'
-
Ritual LATHSPELL Redesigned: '3: Roll Lathspell. 4: 3 random Dice becomes Lathspell'
-
Ritual LIFELOCK Redesigned: 'Roll 1/1/2 Wound. 1: Lose 5 Health. 3: Gain 1 Vitality.'
-
Ritual MANA VESTIGE Redesigned: 'Gain Fateweaving. 2: Highest Dice becomes Remnant. 3: Roll 1 Remnant.'
-
Ritual OSSUARY'S TOUCH Redesigned: 'Random Dice becomes Icy with -3/+1/+1. 3: Gain 1 Gravechill.'
-
Ritual REALM WARP Redesigned: 'Reroll 1/3/6 lowest Dice. 3: Roll 1 Dice.'
-
Ritual RED CANDLE Redesigned: '-1/-3/-3 Countdown to random Spell 2 times. 3: -3 countdown to ALL Spells.'
-
Ritual REFOLDING RITE Redesigned: '1: Lowest Dice becomes Manifold. 2: 3 random Dice becomes Manifold.'
-
Ritual SOUL GRASP Redesigned: 'Front enemy loses 10/25/50/75/100 Health.'
-
Ritual SPELL CATALYST Redesigned: '2: 2 target Dice becomes Energized. 3: Roll Energized dice5-dice6. 4: Roll 2 Energized.'
-
Ritual TRUE NORTH Redesigned: '2: Gain 8 Fury. 3: Gain 1 Hailstorm. 4: Gain 2 Hailstorm.'
-
Potion FLOWING MANA Element: None -> Water
-
Potion SOOTHING SOLUTION Element: Water -> None
-
Rune ANGER RUNE Element: None -> Water
-
Rune ANGER RUNE Redesigned: 'Gain 2 Fury.'
-
Rune DIVINE RUNE Redesigned: 'First cast: Gain 3 Blessing.'
-
Rune EMBER RUNE Redesigned: 'Gain 1 Banefire.'
-
Rune EXALT RUNE Coundown Reduction: -3 -> -2
-
Rune FORECAST RUNE Redesigned: 'First cast: Gain 3 Rain.'
-
Rune NEEDLE RUNE Redesigned: 'Gain 1 Thorns.'
-
Rune SHARP RUNE Redesigned: 'First cast: Gain 1 Critical.'
-
Rune ZEPHYR RUNE Coundown Reduction: -3 -> -4
Mutator changes and Redesigns
-
Mutator ACCELERATED CHANGE Redesigned: 'When entering first 3 tiles, choose a tier 1 Mutator.'
-
Mutator ACCELERATED CHANGE+ Tier: 5 -> 6
-
Mutator ACCELERATED CHANGE+ Redesigned: 'When entering first 3 tiles, choose a tier 2 Mutator.'
-
Mutator ACCELERATED CHANGE++ Redesigned: 'When entering first 3 tiles, choose a tier 3 Mutator.'
-
Mutator ADAPTATION Redesigned: 'Enemies start with 1 Power per Boss defeated.'
-
Mutator ADAPTATION+ Redesigned: 'Enemies start with 2 Power per Boss defeated.'
-
Mutator BANEFUL Curse: 2 -> 1
-
Mutator BANEFUL+ Curse: 4 -> 2
-
Mutator CATACLYSM Turn Number: 7 -> 8
-
Mutator CATACLYSM++ Tier: 7 -> 6
-
Mutator CLUMSY Redesigned: 'End of turn 2: Receive 1 Fumble.'
-
Mutator CLUMSY+ Redesigned: 'End of turn 1: Receive 1 Fumble.'
-
Mutator CLUMSY++ Redesigned: 'Start of battle: Receive 1 Fumble.'
-
Mutator CONDEMNATION++ Redesigned: 'Each turn: Receive 1 Curse.'
-
Mutator DECREPIT+ Redesigned: 'Every 2nd turn: Receive 2 Sap.'
-
Mutator DULLING Damage Reduction: -1 -> -2
-
Mutator DULLING+ Damage Reduction: -2 -> -4
-
Mutator ECHO SNARE Tier: 1 -> 2
-
Mutator ECHO SNARE+ Tier: 3 -> 4
-
Mutator FATIGUED Turn Number: 4 -> 6
-
Mutator FATIGUED+ Turn Number: 3 -> 5
-
Mutator FATIGUED++ Turn Number: 2 -> 4
-
Mutator FRANTIC Tier: 1 -> 2
-
Mutator FRANTIC Redesigned: 'Every 2nd turn: Random enemy gains 1 Power.'
-
Mutator FRANTIC+ Tier: 3 -> 4
-
Mutator FRANTIC+ Redesigned: 'Every 2nd turn: Random enemy gains 2 Power.'
-
Mutator FRANTIC++ Tier: 6 -> 5
-
Mutator FRANTIC++ Redesigned: 'Each turn: Random enemy gains 1 Power.'
-
Mutator FUROR Tier: 3 -> 5
-
Mutator FUROR Redesigned: 'Turn 2: Random enemy gains 1 Frenzy.'
-
Mutator HYSTERICAL STRENGTH Tier: 3 -> 5
-
Mutator HYSTERICAL STRENGTH+ Tier: 5 -> 7
-
Mutator IRRECOVERABLE++ Tier: 7 -> 6
-
Mutator JINX Tier: 2 -> 4
-
Mutator LOCKED GATE+ Tier: 2 -> 3
-
Mutator MAJOR VEX Dice Roll Required: 6 -> 7
-
Mutator MALADY+ Tier: 8 -> 7
-
Mutator MALFORMATION+ Regeneration: 8 -> 6
-
Mutator MIGHTY BOSSES++ Tier: 4 -> 5
-
Mutator MIGHTY BOSSES++ Power: 3 -> 4
-
Mutator MIGHTY BOSSES+++ Tier: 6 -> 8
-
Mutator MIGHTY BOSSES+++ Power: 4 -> 6
-
Mutator OBSTACLE+ Block: 15 -> 30
-
Mutator OBSTACLE+ Turn Number: 2 -> 3
-
Mutator OBSTACLE++ Turn Number: 1 -> 2
-
Mutator PENANCE Tier: 1 -> 2
-
Mutator PYROMANIAC Tier: 2 -> 1
-
Mutator PYROMANIAC Redesigned: 'Start of battle: Random enemy gains 1 Immolate.'
-
Mutator PYROMANIAC+ Redesigned: 'Every 2nd turn: Random enemy gains 2 Immolate.'
-
Mutator REVERBERATION Tier: 1 -> 2
-
Mutator REVERBERATION+ Tier: 5 -> 6
-
Mutator REVERBERATION+ Redesigned: 'Enemies start with 1 Spell Mirror.'
-
Mutator SCARCITY+ Tier: 4 -> 5
-
Mutator SPELLBREAK Tier: 2 -> 3
-
Mutator SPELLBREAK+ Tier: 5 -> 6
-
Mutator SPELLBREAK+ Redesigned: 'Each turn: Apply Broken to random Spell.'
-
Mutator SPINY+ Thorns: 2 -> 3
-
Mutator STIFLE Tier: 1 -> 2
-
Mutator STIFLE+ Tier: 2 -> 4
-
Mutator STIFLE++ Tier: 3 -> 6
-
Mutator STIFLE++ Mute: 4 -> 3
-
Mutator THRESHOLD++ Max: 16 -> 15
-
Mutator UNRELENTING FOES+ Redesigned: 'Every 2nd turn: ALL enemies gain Undying.'
-
Mutator UNWIELDINESS Tier: 2 -> 1
-
Mutator UNWIELDINESS Redesigned: 'Limit maximum Dice to 8.'
-
Mutator UNWIELDINESS+ Tier: 4 -> 2
-
Mutator UNWIELDINESS+ Redesigned: 'Limit maximum Dice to 6.'
-
Mutator UNWIELDINESS++ Tier: 7 -> 3
-
Mutator UNWIELDINESS++ Redesigned: 'Limit maximum Dice to 5.'
-
Mutator WILD RAGE Tier: 3 -> 2
-
Mutator WILD RAGE Redesigned: 'Every 3rd turn: Random enemy gains 1 Berserker.'
-
Mutator WILD RAGE+ Redesigned: 'Every 2nd turn: Random enemy gains 1 Berserker.'
Other changes and redesigns
-
Status Effect DEPLETING PRESENCE Redesigned: 'Each turn: 1 Faded on random Spell X times.'
-
Status Effect FUNGUS ARMOR Redesigned: 'On Health Loss: Gain X Block.'
-
Status Effect GROW SHAMBLER Redesigned: 'Removing X Health will spawn a Lesser Shambler.'
-
Status Effect IMP POWER Redesigned: 'On death: Apply X Power to random enemy.'
-
Status Effect INTENSIFY Redesigned: 'This enemy attacks X times.'
-
Status Effect HAND OF UMBRAXIS Redesigned: 'On death: Umbraxis loses X Health and gains 1 Power.'
-
Status Effect MALEDICTION Redesigned: 'End of turn: Take X Damage, then add 5 Malediction.'
-
Status Effect MANA HUNGER Redesigned: 'Leftover Dice will be fed to the Devourer, each providing 1 Power.'
-
Status Effect SPELL MIRROR Redesigned: 'Redirects next X targeted Spells back to you.'
-
Status Effect CURSE Redesigned: 'Next X Dice rolled becomes dice1.'
-
Status Effect DODGE Redesigned: 'Prevent next X times unblocked Damage is received, until next turn.'
-
Status Effect BLESSING Redesigned: 'Next X Dice rolled is increased by 2.'
-
Dice Enchant ETHER Redesigned: 'Dice persists between turns. Start of turn: -diceX Countdown to random Spell.'
-
Dice Enchant SAPLING Redesigned: 'Dice persists between turns. Start of turn: +1 to Dice.'
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Spell Buff IGNITED Redesigned: 'Take X Damage when casting Spell this turn.'
Enemy Balance changes & redesigns
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Enemy BURNING TREANT HP: 32 -> 40
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Enemy BURNING TREANT Redesigned
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Enemy CORRUPT BRUTE HP: 11 -> 12
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Enemy CORRUPT BRUTE Redesigned
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Enemy CORRUPT DEFENDER HP: 14 -> 16
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Enemy CORRUPT DEFENDER Redesigned
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Enemy CORRUPT FRIAR HP: 11 -> 14
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Enemy CORRUPT FRIAR Redesigned
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Enemy CORRUPT RAVAGER HP: 16 -> 18
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Enemy CORRUPT RAVAGER Redesigned
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Enemy DECAY FAERIE HP: 18 -> 10
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Enemy DECAY FAERIE Redesigned
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Enemy DREAD TREANT HP: 27 -> 30
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Enemy DREAD TREANT Redesigned
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Enemy FAERIE GUARDIAN Redesigned
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Enemy GHOST LIGHT HP: 6 -> 5
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Enemy GHOST LIGHT Redesigned
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Enemy GOLEM HP: 36 -> 38
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Enemy GOLEM Redesigned
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Enemy LIVING EMBERS Redesigned
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Enemy SHAMBLER HP: 28 -> 32
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Enemy SHAMBLER Redesigned
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Enemy LESSER SHAMBLER HP: 7 -> 8
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Enemy LESSER SHAMBLER Redesigned
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Enemy SPINE FIEND Redesigned
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Enemy TOXIC OOZE Redesigned
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Enemy WILL-O'-WISP Redesigned
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Enemy ANCIENT SKULL Redesigned
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Enemy ANCIENT RIBCAGE HP: 50 -> 45
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Enemy ANCIENT RIBCAGE Redesigned
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Enemy MAGMA SON Redesigned
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Enemy MOTHER OF FLAMES Redesigned
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Enemy ROOT OF THE FOREST Redesigned
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Enemy CARRION ABOMINATION HP: 75 -> 65
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Enemy CARRION ABOMINATION Redesigned
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Enemy CORRUPT ABBOT HP: 80 -> 75
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Enemy CORRUPT ABBOT Redesigned
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Enemy PRIMORDIAL BLAZE Redesigned
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Enemy CRONE OF BIRTH Redesigned
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Enemy CRONE OF GROWTH Redesigned
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Enemy DJINN Redesigned
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Enemy DESERT GOLEM Redesigned
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Enemy DESERT SPIRIT HP: 40 -> 50
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Enemy DESERT SPIRIT Redesigned
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Enemy WARLOCK HP: 40 -> 90
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Enemy WARLOCK Redesigned
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Enemy DEVIL ASSASSIN Redesigned
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Enemy DEVIL SPELLCASTER Redesigned
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Enemy BARBED GRUB HP: 27 -> 28
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Enemy BARBED GRUB Redesigned
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Enemy SPITTING GRUB HP: 26 -> 24
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Enemy SPITTING GRUB Redesigned
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Enemy HYDRA BODY Redesigned
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Enemy BLACK HYDRA HEAD Redesigned
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Enemy BLUE HYDRA HEAD Redesigned
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Enemy GREEN HYDRA HEAD Redesigned
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Enemy RED HYDRA HEAD Redesigned
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Enemy IMP FANATIC Redesigned
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Enemy IMP HATCHLING Redesigned
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Enemy IMP IMMOLATOR HP: 20 -> 18
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Enemy IMP IMMOLATOR Redesigned
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Enemy IMP WARRIOR Redesigned
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Enemy MAGUS Redesigned
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Enemy SHADOWFIRE TWIN Redesigned
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Enemy SLAVEMASTER Redesigned
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Enemy ABYSS WALKER HP: 85 -> 55
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Enemy ABYSS WALKER Redesigned
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Enemy ARKANAX Redesigned
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Enemy CHAOS ANGEL HP: 175 -> 200
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Enemy CHAOS ANGEL Redesigned
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Enemy COSMIC SPIRIT HP: 55 -> 50
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Enemy COSMIC SPIRIT Redesigned
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Enemy DOOR TO BEYOND Redesigned
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Enemy DREAMWEAVER Redesigned
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Enemy EBON STONE HP: 60 -> 120
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Enemy EBON STONE Redesigned
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Enemy MANA DEVOURER HP: 160 -> 180
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Enemy MANA DEVOURER Redesigned
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Enemy PYLON OF ENFEEBLEMENT HP: 40 -> 35
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Enemy PYLON OF ENFEEBLEMENT Redesigned
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Enemy PYLON OF MIGHT Redesigned
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Enemy TESSERACT HP: 40 -> 60
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Enemy TESSERACT Redesigned
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Enemy UMBRAXIS Redesigned
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Enemy HAND OF UMBRAXIS Redesigned
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Enemy HAND OF UMBRAXIS Redesigned
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Enemy MAJOR VOID OOZE HP: 180 -> 150
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Enemy MAJOR VOID OOZE Redesigned
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Enemy FIERCE VOIDLING Redesigned
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Enemy GUARDIAN VOIDLING HP: 35 -> 25
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Enemy GUARDIAN VOIDLING Redesigned
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Enemy WRATH VOIDLING Redesigned